Tuesday, 1 November 2011

Computer games and learning: Futurelab handbook

Aimed at teachers and those interested in using games with an educational intent, this new handbook aims to provide some useful anchoring points for educators to make sense of the area and to develop practical approaches for the use of computer games as a medium for learning.

Some people believe that the models games employ lead to learning, as young people effectively learn how to play without necessarily being explicitly taught, doing vast amounts of reading or interacting with others; others see games as boring, tedious, time-consuming, and repetitive.

Both of these viewpoints can be true: the impact is dependent on the game itself, and also the player, circumstance of use, mediation of the teacher and other players.

In this handbook Mary Ulicsak and Ben Williamson aim to summarise the key theories around why games have potential, how they have been used in the past, how they are used for learning in a family context, which attributes lead to learning, and considerations for using them with young people.

Download the book (73 pages, 1.72 MB)

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